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Eternal rose puzzle
Eternal rose puzzle









Without the Charge, he can't attack this turn, and if he can't attack, Infiltrate won't give us the second Snowball. Obrak will sacrifice the Yeti, but we want that fuzzball in the Void so Haunting Scream can bring him back, and with Charge. The Snowball the Yeti gives us from Infiltrate isn't much, but without them we won't be able to win. Just like Killer, Infiltrate gets one charge per visit to the battlefield, recharging once it leaves.

eternal rose puzzle

Cast Haunting Scream, returning Yeti Snowslinger to play.Once it does, it pops out of the Void and into our hand, ready to be played again. The Phoenix doesn't have Quickdraw, so it will die when it uses Killer against those enemies. Pyre Phoenix is getting Killer one because it's the only one strong enough to kill something, and two because it can leave and return to the battlefield easily (at an increased cost). If the unit leaves the battlefield, it essentially reloads that ability, giving it another shot. After it uses the ability, the trait is grayed out, but it's still on there. See when you give a unit Killer, it always has Killer. True, a unit can't use Killer more than once, but specifically it can't use it more than once per visit to the battlefield. Use Pyre Phoenix's Killer ability to kill the enemy unit.Īs you learned back in the Killer puzzles, Killer is an ability that gets used once and then that's it.Use Pyre Phoenix's Killer ability to kill either of the two enemy units.Cast Predator's Instinct on Pyre Phoenix.You can find the guides for all the other puzzles in Eternal here. Card went back into the deck? We'll boost it from here, so when we draw it it's even better! You won't always need to have manipulations for all four zones in any given deck, but if you're only focusing on putting things from your hand into play, you're severely limiting yourself. Unit went into the Void? That's fine, we'll bring it back.

eternal rose puzzle

If you can keep your units and spells moving through these zones, you can really trip up your opponent. In Eternal there are four zones: the hand, the deck, the Void, and the field (or just "play").











Eternal rose puzzle